Kay LaurenceKay Laurence (Learning About Dogs) · 글
training 진척도에 대한 인지적 사고, 자기 평가, 분석을 입증하는 journal(저널)을 유지할 것.training material(교육 자료)을 조직하고 관리할 것.notes on training sessions(교육 세션 기록), plans(계획), training programmes(교육 프로그램), behaviour histories(행동 이력), cues(큐), progress(진척도), videos(영상), learning profiles(학습 프로필), data collection(데이터 수집).training terminology(교육 용어)에 대한 자신만의 정의를 담은 glossary(용어집)를 개발할 것.assessment(평가)와 judgement(판단)의 차이를 설명할 것.assessment와 judgement 형태의 피드백을 제공하는 본인의 수행 능력을 증명할 것.training experience(교육 경험) 이력을 제공하고, 이를 통해 어떤 기술, 지식, 이해도가 입증되는지 설명할 것.competencies(역량)를 활용하여 이전의 학습 및 성취와 연관 지을 수 있음.training skills(교육 기술)에 대한 강점과 개발이 필요한 영역을 효과적으로 평가할 것.Motor skills(운동 기술), cognitive skills(인지 기술), perceptive skills(지각 기술).training skills를 개발, 유지, 실행하기 위한 계획을 설계할 것(단기 및 장기 계획 포함).training equipment(교육 도구) 사용 능력을 입증할 것.training sessions 동안 및 종료 후 자신의 수행 능력을 평가하고 분석할 것.Timing(타이밍), observation(관찰), cue delivery(큐 전달), reinforcement variation(강화 변화) 등.learner(학습자)가 training 중인 최소 3가지의 서로 다른 환경을 관찰 및 분석할 것.learner에게 직접적인 영향을 미치는지 분석할 것.general living(일반적인 생활 환경), out and about in society(사회 활동 환경), formal training(공식 교육 환경), a performance or working arena(퍼포먼스 혹은 작업 현장).learner(동물 또는 사람 가능)를 지속적으로 평가하고 관찰하는 능력을 보여줄 것.training 시작 전, 진행 중, 완료 후의 learner의 skill level(기술 수준)을 평가할 것.training preferences(교육 선호 방식)에 깔린 ethics(윤리)의 근거를 제시할 것.punishment based learning(처벌 기반 학습)의 잠재적인 fall-out(부작용/후유증)에 대한 이해를 증명할 것.learner(학습자)를 위해 어떤 behaviour(행동)를 고려할지 선택하는 방법 기술하기.behaviour와 피할 behaviour, 그리고 필수적이라고 간주하는 behaviour를 구분하여 선택하기.husbandry procedures(관리 절차), equipment(장비 - 예: muzzles(입마개) 등), 개별 learner에게 적합하고 필수적인 activities(활동) 등이 포함됨.training protocols(훈련 프로토콜)을 윤리, 기능, 효과성, 효율성 측면에서 평가하기. (정립된 모든 training protocols 선택 가능)behaviour나 skill(기술)을 가르치는 방법에 대해 결정을 내리는 과정 기술하기.animal friendly(동물 친화적)인 것처럼 보이지만, 조사해보면 punishment based techniques(처벌 기반 기법)를 위장하고 있는 최소 5가지 이상의 training protocols 조사하기.bonding(유대감)과 connection(연결)에 대한 개인적인 생각과 고려 사항 기술하기.reinforcer(강화제)로서 connection을 활용하는 사례 증명하기.consequences(결과)가 어떻게 behaviour를 유도하는지 기술하기.operant conditioning(조작적 조건 형성)에 대한 이해를 포함할 것.behaviour(이 중 1가지는 lifeskills(생활 기술) 포함)를 훈련하는 과정에서 다음을 증명하기.food reinforcers(음식 강화제) 사용 및 훈련 중인 behaviour에 미치는 영향 평가하기.scent(냄새), nutritional impact(영양적 영향), quantity(양), value(가치), size(크기)별 차이 고려.food delivery patterns(음식 전달 패턴) 사용 및 훈련 중인 behaviour에 미치는 영향 평가하기.placement(배치), proximity(근접성), pace(속도), frequency(빈도), location(위치), action(동작) 고려.learner, environment(환경), behaviour에 적합한 의 안전하고 효과적이며 효율적인 준비, 보관 및 취급.behaviour에 적합하고 상호 보완적인 최소 5가지 이상의 marker(마커) 유형을 선택하고 시연하기.marker가 달성할 수 있는 서로 다른 conditioning(조건 형성)에 대한 이해, marker가 어떻게 cue(신호)로 기능하는지, 그리고 각 marker 유형이 가장 적합한 상황에 대한 증거 포함하기.learner의 필요, environment, behaviour에 적합하도록 reinforcement process(강화 과정) 조정하기.reinforcement process 중에 learner를 관찰하여 fatigue(피로), stress(스트레스) 또는 loss of engagement(참여도 저하)의 징후 파악하기.reinforcement process 전반에 걸쳐 motivation(동기부여)과 engagement(참여) 유지하기.reinforcement process의 효과를 모니터링하고 평가하기.behaviour(행동)와 skill(기술)의 차이를 식별하고 묘사하기.cognitive skills(인지 기술)perceptive skills(지각 기술)motor skills(운동 기술)learning skills(학습 기술)lifeskills(생활 기술)specialised skills(특수 기술)learning skills, 3가지 lifeskills, 3가지 specialised skills를 포함할 것.learning skills, lifeskills, specialised skills.precision learning(정밀 학습)의 이점과 결과, 그리고 이것이 교수법에서의 계획, 전략 선택 및 프로토콜에 미치는 영향 논의.precision learning을 활용하는 최소 3가지 과정 기술.cue(신호)에 대해 잘못된 반응을 했을 때, 자신의 대응 프로토콜 및 그 근거(rationale) 기술.self-directed (non-guided) learning(자기 주도적 학습)의 장점과 단점 식별 및 기술.micro-shaping(마이크로 셰이핑)을 통한 학습 촉진의 이점과 도전 과제 식별 및 기술.micro-shaping을 사용하여 최소 오류 학습(minimal error learning)으로 3가지 사물 상호작용 행동 또는 기술을 수행할 때 기준(criteria) 조정 과정을 가르치고 시연.micro-shaping을 사용하여 최소 오류 학습으로 2가지 사물 비상호작용 행동 또는 기술을 수행할 때 기준 조정 과정을 가르치고 시연.directed (guided) learning(지도형 학습)의 장점과 단점 식별.directed stimulus(지도 자극)로부터 전이(transferred)되도록 할 것.directed stimulus로부터 전이되도록 할 것.modelling(모델링)을 통해 minimal error learning(최소 오류 학습)을 경험할 수 있는 기회를 제공할 것.moulding(몰딩 - 접촉 또는 환경을 통한 유도)을 사용하여 3가지 다른 행동이나 기술을 minimal error learning으로 가르칠 것.directed stimulus(지시적 자극)로부터 전이(transfer)되어야 함.target-prompts(타겟 프롬프트)를 사용하여 3가지 다른 행동이나 기술을 minimal error learning으로 가르칠 것.directed stimulus(지시적 자극)에서 분리(off)되어 전이되어야 함.directed learning strategies(지시적 학습 전략)를 사용하여 학습자의 필요에 맞게 criteria(기준)를 조정할 것.Cues to start and end training sessions(훈련 세션 시작 및 종료를 위한 큐): 훈련 세션을 시작하는 cue와 종료하는 cue를 가르치고 적용하는 과정을 시연할 것.verbal cues(언어적 큐)를 깨끗하고 일관되게 전달할 것.non-verbal cues(비언어적 큐)를 깨끗하고 일관되게 전달할 것.new cue/old cue protocol(새로운 큐/오래된 큐 프로토콜)과 association(연합)을 통해 행동의 cue를 변경하는 과정을 시연할 것.cue를 5가지 다른 유형의 cue로 변경하고 학습자의 성공적인 반응으로 입증할 것.temporary cue(임시 큐), final cue(최종 큐), verbal cue(언어적 큐), visual cue(시각적 큐), environmental cue(환경적 큐), object cue(물체 큐), sound (not verbal) cue(소리 큐), a behaviour as a cue(행동 큐), scent cue(냄새 큐).temporary cue와 final cue를 선택한 이유(rationale)를 제시할 것.cue를 사용하는 5가지 행동이 주저함 없이 안정적으로 수행됨을 입증할 것.temporary cue, final cue, verbal cue, visual cue, environmental cue, object cue, sound (not verbal) cue, a behaviour as a cue, scent cue.irrelevant (non) cues(관련 없는 큐)가 있는 환경에서 5가지 다른 행동을 유지하도록 학습자를 가르친 것을 시연할 것.irrelevant (non) cues에 대해 default behaviour(기본 행동)로 반응하도록 학습자를 가르친 것을 시연할 것.cue 사이에서 학습자가 discrimination(변별)을 연습할 수 있도록 세션을 계획하고 진행할 것.social approval(사회적 인정)을 강화제로 사용하는 것을 시연할 것.tactile contact (touch)(촉각적 접촉)를 강화제로 사용하는 것을 시연할 것.activity(활동)를 강화제로 사용하는 것을 시연할 것.interactive games(상호작용 게임)를 강화제로 사용하는 것을 시연할 것.shape(형성/쉐이핑)할 것.interactive games를 시연하고, 그것이 학습자에게 어떤 가치를 제공하는지 설명할 것.interactive games를 직접적인 강화제로 사용하는 것을 시연할 것.risk analysis(위험 분석)를 수행할 것.Trainer Accredited by Kay Laurence Competencies 2020 Copyright © Learning About Dogs Ltd Copyright © Learning About Dogs Ltd ID Section Description 1 Knowledge and records This is the records of your personal evidence of learning, achievement and your means of keeping up to date. Evidence should be well organised and current. 1.1Describe the value and relevance of maintaining knowledge, understanding and keeping up to date with current research and development 1.2 Maintain a journal demonstrating cognitive thinking, self evaluation and assessment of your training progress. 1.3 Organise and maintain training material: notes on training sessions; plans; training programmes; behaviour histories; cues; progress; videos; learning profiles; data collection. 1.4 Develop a glossary containing your definitions of training terminology. 1.5 Make a plan to continue to maintain your knowledge, understanding and keep up to date with current research and development. 2 Constructional feedback, assessment and judgement 2.1 Describe the difference between assessment and judgement. 2.2 Give evidence of your own performance in providing feedback to others in the form of assessment and judgement. 3 Training experience Provide a history of your training experience and describe what evidence this provides of skills, knowledge and understanding. You can use the competencies for this course and relate them to your prior learning and achievements. 4 Personal assessment and development of training skills 4.1 Effectively assess your own training skills, your strengths and areas you consider need of development. Motor skills; cognitive skills; perceptive skills . 4.2 Design a plan to develop, maintain and implement your own training skills. This should include short and long term plans. 4.3 Demonstrate competency in the use of safe, effective and ethical training equipment. 4.4 Assess and evaluate your own performance during and on completion of 10 training sessions. You will be expected to measure your performance against specific criteria. Timing, observation, cue delivery, reinforcement variation etc. 5 Observe and analyse environments Observe and analyse at least 3 different environments where the learner is in training, and how the environment can directly affect the learner. Examples: general living, out and about in society, formal training, a performance or working arena. 6 Continual assessment during learning 6.1 Demonstrate continual assessment and observation of a learner (can be animal or human) in varied environments. 6.2 Assess the skill level of the learner before, d
uring and on completion of training. 7 Training ethics Provide a rationale for the ethics underlying of your training preferences. This can be in essay format where you describe the personal choices you have made from your own experience, beliefs and understanding. Reference should be made to research and understanding that lead to those choices. 8 Fall-out of punishment based learning Demonstrate your understanding of the potential fall-out of punishment based learning. This will be in written form and based on research and evidence, not personal experience. 9 Critical thinking on training behaviours Demonstrate your critical thinking by describing: 9.1 How you choose what behaviours you will consider for each individual learner. 9.2 What behaviours you will choose to train, what you will avoid and what you consider a necessity. These may vary from, for example, husbandry procedures, types of equipment (muzzles etc) to activities that are suitable and necessary for the individual learner. 10 Ethical choices in training 10.1 Assess and evaluate a least 3 different training protocols in respect of ethics, function, effectiveness and efficiency. You may choose any established training protocols. 10.2 Describe the process by which you come to a decision about how you will teach a behaviour or skill. Consider where achievement of the outcome may conflict your ethical choices. 10.3 Examine at least 5 different training protocols that can initially present as animal friendly but on research disguise punishment based techniques. 11 Bonding and connection 11.1 Describe your personal thoughts and considerations on bonding and connection. 11.2 Give your views and practical suggestions on the development of the human-dog relationship and between dogs. 11.3 Demonstrate your use of connection as a reinforcer. 12 How consequences drive behaviour Describe how consequences drive behaviour. You should include your understanding of operant conditioning. Give at least 5 practical examples that you have personally observed in your own dogs. 13 Food as a reinforcer Demonstrate: (during the training of at least 4 behaviours, 1 of which should be lifeskills) : 13.1 Use of different food reinforcers and assess the effect they can have on the behaviour being trained. differing by scent, nutritional impact, quantity, value, and/or size 13.2 Use of different food delivery patterns and assess the effect it can have on the behaviour being trained. placement, proximity, pace, frequency, location, action 13.3 Safe, effective and efficient preparation, storage and handling of food rein
forcers appropriate to the learner, the environment and the behaviour. 14 Using markers Select and demonstrate at least 5 different types of marker that are appropriate and complimentary to the behaviour. Include evidence to demonstrate your understanding of the different conditioning that a marker can achieve, how markers function as a cue, and situations in which each marker type is most suited . 15 Learning effectiveness and emotional components Demonstrate, evaluate and gather data on: 15.1 Adjusting the reinforcement process to be appropriate to the learner’s needs, the environment and the behaviour. 15.2 Observing the learner during the reinforcement process for signs of fatigue, stress or loss of engagement. 15.3 Maintaining motivation and engagement through the reinforcement process. 15.4 Monitoring and evaluating the effectiveness of the reinforcement process. 16 Identify, describe and isolate behaviours in training 16.1 Identify and describe the difference between a behaviour and a skill. 16.2 Identify and describe a minimum of 20 behaviours under training. These should include a description, underlying purpose or function, topography, antecedent and other potential influences on that behaviour. 16.3 Demonstrate the process of identifying and isolating the skills to be taught. This should include at least 5 skills from each category of cognitive skills, perceptive skills and motor skills. To include at least: 3 learning skills, 3 lifeskills and 3 specialised skills. 16.4 Identify and describe the influences that can affect behaviours and skills. This should include unseen influences such as genetic differences, history and experience of the learner. The influence of events directly before and after, and influence occurring during the behaviour and skills. 17 Training programme 17.1 Assess and record the level of competency and progress in training skills. To include at least: 3 learning skills, 3 lifeskills, and 3 specialised skills . 17.2 Make a plan to train, practice and build a minimum of 5 different skills. Implement the training, practice and building of these skills. 17.3 Achieve mastery in a least 5 skills in the learner. Mastery in the specific skill shall be defined by peer assessment. At least one each of: a learning skills, a lifeskills, and a specialised skills. 18 Precision learning 18.1 Discuss the benefits and outcomes of precision learning and how this affects the planning, choice of strategies and protocols in teaching. 18.2 Describe at least 3 processes that employ precision learning. 18.3 Demonstrate 3 teaching strategies th
at are designed to set up the learner for success. 18.4 Describe your chosen protocol and its rationale for your response(s) to error during learning and for an incorrect response to a cue. 19 How a teaching strategy can affect the learner 19.1 Identify and describe how different teaching strategies can affect the learner. 19.2 Identify and describe how different teaching strategies can influence the behaviour and/or skills being learned. 20 Self-directed (non-guided) learning Identify and describe: 20.1 The advantages and disadvantages of self-directed (non-guided) learning. 20.1 The benefits and challenges of facilitating learning through micro-shaping. Teach and demonstrate adjustment of the criteria during: 20.3 3 object interactive behaviours or skills with minimal error learning by micro-shaping. 20.4 2 object free behaviours or skills with minimal error learning by micro-shaping. 21 Directed (guided) learning 21.1 Identify the advantages and disadvantages of directed (guided) learning. 21.2 Teach 3 different behaviours or skills with minimal error learning by luring with food reinforcers, where the behaviour has been transferred from the directed stimulus. 21.3 Teach at least 3 different behaviours or skills with minimal error learning by luring with non-food reinforcers, where the behaviour has been transferred from the directed stimulus. 21.4 Facilitate at an opportunity for a learner to learn through modelling with minimal error learning. 21.5 Teach 3 different behaviours or skills with minimal error learning with moulding by contact or the environment, where the behaviour has been transferred from the directed stimulus. 21.6 Teach 3 different behaviours or skills with minimal error learning by target-prompts, where the behaviour has been transferred off the directed stimulus. 21.7 Adjust the criteria to suit the needs of the learner with directed learning strategies 22 Cues to start and end training sessions Demonstrate teaching and applying a cue to begin a training session and a cue to end a training session. 23 Cue delivery 23.1 Demonstrate clean and consistent delivery of 5 different verbal cues appropriate to the behaviours and environment evidenced by a successful response from the learner. 23.2 Demonstrate clean and consistent delivery of 5 different non-verbal cues appropriate to the behaviours and environment evidenced by a successful response from the learner. 24 Adding and changing cues 24.1 Demonstrate changing the cue for a behaviour through the new cue/old cue protocol and by association. 24.2 Change the cue of 5 different behavi
ours to 5 different types of cues evidenced by a successful response from the learner. To include: a temporary cue, final cue, verbal cue; visual cue; an environmental cue; object cue; sound (not verbal) cue; a behaviour as a cue; scent cue 24.3 Provide a rationale for the choice of temporary and final cues. 25 Cue reliability 25.1 Provide evidence that 5 behaviours, using 5 different types of cues are reliably on cue without hesitation and when presented no other behaviour is offered. To include: a temporary cue, final cue, verbal cue; visual cue; an environmental cue; object cue; sound (not verbal) cue; a behaviour as a cue; scent cue. 25.2 Demonstrate having taught a learner to maintain 5 different behaviours when in an environment with a range of irrelevant (non) cues. 25.3 Demonstrate having taught a learner to respond with a default behaviour to at least 5 different irrelevant (non) cues. 26 Practising discrimination Plan and deliver a session that enables the learner to practise discrimination between 5 different types of cues attached to 5 different behaviours. 27 Non-food reinforcement 27.1 Demonstrate use of social approval as a reinforcer for 3 different established behaviours. 27.2 Demonstrate use of use tactile contact (touch) as a reinforcer for 3 different established behaviours. 27.3 Demonstrate using an activity as a reinforcer for 3 different established behaviours. 27.4 Demonstrate use of 3 different interactive games as reinforcers for 3 different established behaviours. 27.5 Shape 3 behaviours with only the use of non-food reinforcers. 28 Play as a reinforcer 28.1 Describe and discuss the effects of reward in play. 28.2 Demonstrate use of 3 different interactive games and describe how they offer value to the learner. 28.3 Demonstrate use of 3 different interactive games as direct reinforcement for 3 different behaviours. 28.4 Perform risk analysis for 3 different games 28.5 Teach at least 3 new behaviours with only the use of play as a reinforcer. 29 Variable schedules of reinforcement and variable reinforcers Describe the difference between variable schedules of reinforcement and a variable reinforcer and how both impact on behaviour. 30 Choice in training 30.1 Discuss the use of choice as a reinforcer and the effect of lack of choice would have on the learner. 30.2 Describe how you include choice at different stages of training. 30.3 Describe the conditions where choice is not available or limited for your learner. 31 Teaching lifeskills 31.1 Design a long-term plan for an individual dog to enable lifeskills learning in a specific
environment. This may be a dog of any age. The plan should include:
food reinforcers