FluentPetFluentPet (Leo Trottier) · 글
button presses (버튼 누르기) 훈련이 가능함.kibble (건사료)이나 baby carrot (미니 당근) 반 조각에도 반응하지만, 어떤 학습자는 cooked chicken (익힌 닭고기)이나 steak (스테이크) 조각을 필요로 함.sweet spot (적정 지점)을 찾는 것이 중요함.allium (알리움) 속 식물: garlic (마늘), onions (양파), chives (쪽파), leeks (부추류), scallions (대파), shallots (샬롯)macadamia nuts (마카다미아 너트)poultry bones (가금류 뼈)chocolate (초콜릿)grapes (포도) 또는 raisins (건포도)xylitol (자일리톨), BHA (부틸히드록시아니솔), BHT (부틸히드록시톨루엔)이 포함되지 않았는지 확인할 것.lactose-intolerant (유당불내증)이 있으므로, dairy products (유제품) 급여 시 주의할 것.Reasonably Motivating (적당히 동기부여됨)과 Super Motivating (매우 강력하게 동기부여됨) 사이의 sweet spot (적정 지점)을 찾는 것이 핵심임.impulse control (충동 조절)이나 self-regulation (자기 조절)에 어려움을 겪는 학습자의 경우, Too Motivating (지나치게 동기부여됨)한 보상 버튼은 피하는 것을 고려할 것.Super Motivating한 버튼은 학습자가 기본기를 익히고 ALL DONE (다 했어/끝났어) 및 LATER (나중에) 개념을 학습한 후에 도입할 것.sit (앉아) 같은 기본적인 행동 수행에 어려움을 겪음.overarousal (과각성) 경계에서 춤을 추듯 행동하지만, 여전히 기능하거나 사고하는 능력은 유지함.respond (반응)하고 model (모델링)을 많이 해줄 준비가 되어 있어야 함.learning@fluent.pet으로 이메일 문의 가능Preparing Your Learner for Buttons (버튼 훈련을 위한 학습자 준비) - 2022년 12월 15일, 작성자: Ashley EvensonSetting Up Your First Button (첫 번째 버튼 설정하기) - 2022년 12월 15일, 작성자: Ashley EvensonhCaptcha에 의해 보호되며, hCaptcha Privacy Policy (개인정보 처리방침) 및 Terms of Service (서비스 이용약관)이 적용됨Name (이름) 입력란Email (이메일) 입력란Message (메시지) 입력란Submit (제출) 버튼 제공Learning Center Motivating Your Learner To Use Buttons Dec 15, 2022 By Ashley Evenson To encourage button use, find out what motivates your learner. Motivating your learner refers to tapping into, creating or capitalizing on their eagerness to engage in an activity. A learner who is motivated will be more likely to participate in an activity and learn. In the early stages, button presses may be requests for something, and your learner will learn that pressing the button can help them express that desire. Tips to remember: Common motivators include: physical affection, play, food, and walks/outside access What motivates your learner can change depending on factors like hunger, exercise, mental stimulation, and quality time Learners have personal preferences, moods, and can change their minds Novelty can boost motivation, maintain it by rotating motivators every few weeks Every learner is different, so be open-minded and willing to explore different motivators to see what works best Be creative and have fun! Popular motivators for learners are: Physical affection Play Food Walks or access to the outdoor Physical Affection Observe your learner's responses when you initiate physical contact to see what kind of physical affection they prefer Physical affection can include chin scratches, cuddles, belly rubs, and more Be mindful of areas that your learner might not like to be touched, such as the head, face, legs/feet, tail, and belly (especially for cats) Never force physical affection on your learner Pay attention to their mood and environment, as they might have different preferences in different situations Always respect your learner's boundaries and never engage in physical affection that they dislike Signs they like it: Leaning into you, moving closer, or bumping your hand to indicate they want more A relaxed posture and “happy face” expression (relaxed eyes, ears, and mouth). Purring or leg thumping Signs they don’t like it: Moving away immediately when experiencing this type or location of touch Avoiding your hand if you go to reach for them again Tensing up and other stress behaviors (e.g., looking away from you, yawning, beginning to pant, etc.) 2. Play Experiment with different types of toys and games to find the most engaging ones for your learner Different learners have different play preferences (fetch vs. tug, solo play with a mouse toy, etc.) Factors such as texture, shape, hardness, sounds, comfort in mouth, and more can affect your learner’s preferences Dogs tend to prefer toys with a bit of give to flex their jaws on Cats tend to enjoy toys
they can bat around or hug and kick 3. Food Watch out for Food Frenzy! Food can be one of the most powerful motivators, but it isn’t always the best place to start for some learners. For overly food-motivated learners, starting with TREAT can be counterproductive. Rather than learning that buttons are for communication, they might fixate on TREAT and believe buttons are just magical food dispensers. If food is appropriately motivating for your learner, here are some tips: Offer different types of treats to find what motivates your learner the most Remember that different learners have different food preferences and that they can change Consider serving treats in new ways (e.g. hiding in a toy) to keep things exciting and fresh Cut treats into small pieces. The smaller the pieces, the more repetitions of button presses you can do Not all food is equally motivating. Some learners will work for their regular kibble or half a baby carrot while others require bits of cooked chicken or steak. Find the sweet spot where they want to learn but don’t become frantic about getting a treat Safety Alert! Never feed your learner anything from the allium family (garlic, onions, chives, leeks, scallions, shallots), macadamia nuts, poultry bones, chocolate, grapes (or raisins), and check ingredient lists to avoid xylitol, BHA or BHT. Many dogs and cats are lactose-intolerant, so take it easy with dairy products too. How to Pick Motivators for Button Teaching Finding the "sweet spot" between "Reasonably Motivating" and "Super Motivating" buttons is key to successful teaching Consider avoiding buttons that are "Too Motivating" for learners who struggle with impulse control or self-regulation Introduce "Super Motivating" buttons after the learner has learned the basics and ALL DONE/LATER concepts have been introduced. Too Motivating : They may: lose control of themselves and appear clumsy or wild struggle to perform basic behaviors such as “sit” frantically offer known behaviors trying to get more be so focused on the motivator they can’t think straight: “They can’t hear you” be reacting more than thinking (all output, no input) Not necessarily the best motivator for starting button teaching. ** Super Motivating: They may: be willing to do anything for this motivator, even things they dislike. show reduced bodily control or spatial awareness and might bump into things. be unwilling to quit even when the motivator is done/gone/put away dance along the boundary of overarousal but still be able to function/think They’re extremely focused on the motivator but not necessarily on
learning. A powerful motivator for button teaching but be ready and willing to respond and model a lot!